Corrin | Lucas | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 48/89 (94 units) |
Walk Speed | 27/89 (1.208) | 75/89 (0.893) |
Run Speed | 60/89 (1.595) | 52/89 (1.650) |
Dash Speed | 48/89 (1.892) | 61/89 (1.815) |
Air Speed | 52/89 (1.019) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair | Frame 10 Nair/Uair |
OoS 2 | Frame 10 Uair | Frame 12 Fair/Z-air |
OoS 3 | Frame 11 Grab | Frame 13 Dair/Jab |
Fall Speed | 33/89 (1.650) | 70/89 (1.370) |
Fast Fall Speed | 34/89 (2.640) | 70/89 (2.192) |
Gravity | 42/89 (0.092) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 78/89 (13.000) |
Full Jump | 39/89 (33.000) | 73/89 (29.410) |
Air Jump | 57/89 (31.000) | 8/89 (44.130) |
Special | None | Tether |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Powerful aerial attacks • Very strong smash attacks • Good damage output on all attacks • Access to multiple projectiles as well as an energy absorber • Has 3 kill throws |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor out of shield game • Struggles at close range • Mediocre recovery |