Corrin | Luigi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 37/89 (97 units) |
Walk Speed | 27/89 (1.208) | 40/89 (1.134) |
Run Speed | 60/89 (1.595) | 52/89 (1.650) |
Dash Speed | 48/89 (1.892) | 61/89 (1.815) |
Air Speed | 52/89 (1.019) | 88/89 (0.770) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Nair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 8 Up B/Uair |
OoS 3 | Frame 11 Grab | Frame 9 Up Smash |
Fall Speed | 33/89 (1.650) | 77/89 (1.320) |
Fast Fall Speed | 34/89 (2.640) | 77/89 (2.112) |
Gravity | 42/89 (0.092) | 61/89 (0.083) |
Air Acceleration | 70/89 (0.050) | 43/89 (0.075) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 4/89 (19.980) |
Full Jump | 39/89 (33.000) | 4/89 (44.000) |
Air Jump | 57/89 (31.000) | 10/89 (41.310) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Several good combo starters • Very small lag on his attacks • Can KO opponents from 0% off of a grab • The sweetspot on Up Special is extremely strong • Tether grab gives extra range to his grab |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor recovery • Poor range • Struggles against projectiles • Grab is slow to come out • Poor mobility and air speed |