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Corrin vs Mario

Corrin
vs
Mario

Compare SSBU Fighter Stats

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Corrin

Mario

Corrin ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)33/89 (98 units)
Walk Speed27/89 (1.208)35/89 (1.155)
Run Speed60/89 (1.595)37/89 (1.760)
Dash Speed48/89 (1.892)37/89 (1.936)
Air Speed52/89 (1.019)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Nair
Frame 3
Up B
OoS 2
Frame 10
Uair
Frame 6
Nair
OoS 3
Frame 11
Grab
Frame 7
Uair
Fall Speed33/89 (1.650)58/89 (1.500)
Fast Fall Speed34/89 (2.640)57/89 (2.400)
Gravity42/89 (0.092)54/89 (0.087)
Air Acceleration70/89 (0.050)31/89 (0.080)
Jumps22
Short Hop45/89 (16.000)16/89 (17.540)
Full Jump39/89 (33.000)16/89 (36.330)
Air Jump57/89 (31.000)22/89 (36.330)
SpecialNoneWall Jump
Strengths
• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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