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Corrin vs Mega Man

Corrin
vs
Mega Man

Compare SSBU Fighter Stats

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Corrin

Mega Man

Corrin ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)29/89 (102 units)
Walk Speed27/89 (1.208)42/89 (1.132)
Run Speed60/89 (1.595)58/89 (1.602)
Dash Speed48/89 (1.892)35/89 (1.958)
Air Speed52/89 (1.019)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Nair
Frame 7
Bair
OoS 2
Frame 10
Uair
Frame 8
Up Smash
OoS 3
Frame 11
Grab
Frame 10
Nair/Grab
Fall Speed33/89 (1.650)13/89 (1.800)
Fast Fall Speed34/89 (2.640)13/89 (2.880)
Gravity42/89 (0.092)30/89 (0.107)
Air Acceleration70/89 (0.050)6/89 (0.110)
Jumps22
Short Hop45/89 (16.000)86/89 (11.490)
Full Jump39/89 (33.000)44/89 (32.800)
Air Jump57/89 (31.000)47/89 (32.800)
SpecialNoneWall Jump
Strengths
• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
Weaknesses
• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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