Corrin | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 77/89 (80 units) |
Walk Speed | 27/89 (1.208) | 24/89 (1.239) |
Run Speed | 60/89 (1.595) | 16/89 (2.090) |
Dash Speed | 48/89 (1.892) | 11/89 (2.211) |
Air Speed | 52/89 (1.019) | 47/89 (1.040) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 7 Dair |
OoS 2 | Frame 10 Uair | Frame 8 Up B/Up Smash |
OoS 3 | Frame 11 Grab | Frame 9 Nair/Uair |
Fall Speed | 33/89 (1.650) | 32/89 (1.660) |
Fast Fall Speed | 34/89 (2.640) | 33/89 (2.656) |
Gravity | 42/89 (0.092) | 23/89 (0.110) |
Air Acceleration | 70/89 (0.050) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 45/89 (16.000) | 72/89 (13.920) |
Full Jump | 39/89 (33.000) | 51/89 (32.000) |
Air Jump | 57/89 (31.000) | 88/89 (20.914) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |