Corrin | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 79/89 (79 units) |
Walk Speed | 27/89 (1.208) | 18/89 (1.260) |
Run Speed | 60/89 (1.595) | 9/89 (2.255) |
Dash Speed | 48/89 (1.892) | 6/89 (2.255) |
Air Speed | 52/89 (1.019) | 4/89 (1.313) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 9 Up Smash |
OoS 2 | Frame 10 Uair | Frame 10 Nair/Fair |
OoS 3 | Frame 11 Grab | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 53/89 (1.550) |
Fast Fall Speed | 34/89 (2.640) | 51/89 (2.480) |
Gravity | 42/89 (0.092) | 62/89 (0.082) |
Air Acceleration | 70/89 (0.050) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 18/89 (17.500) |
Full Jump | 39/89 (33.000) | 55/89 (31.110) |
Air Jump | 57/89 (31.000) | 1/89 (57.350) |
Special | None | Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |