Corrin | Mr. Game & Watch | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 86/89 (75 units) |
Walk Speed | 27/89 (1.208) | 33/89 (1.180) |
Run Speed | 60/89 (1.595) | 47/89 (1.679) |
Dash Speed | 48/89 (1.892) | 29/89 (1.980) |
Air Speed | 52/89 (1.019) | 19/89 (1.176) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 3 Up B |
OoS 2 | Frame 10 Uair | Frame 5 Down B (Air) |
OoS 3 | Frame 11 Grab | Frame 10 Nair/Grab |
Fall Speed | 33/89 (1.650) | 84/89 (1.240) |
Fast Fall Speed | 34/89 (2.640) | 84/89 (1.984) |
Gravity | 42/89 (0.092) | 68/89 (0.080) |
Air Acceleration | 70/89 (0.050) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 76/89 (13.260) |
Full Jump | 39/89 (33.000) | 77/89 (27.510) |
Air Jump | 57/89 (31.000) | 79/89 (27.510) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Aerial attacks are all powerful and have long lasting hitboxes • Rather small hurtbox allows him to dodge many attacks • Chef (Neutral B) is good for ledge trapping • Crouching allows him to dodge many attacks, and up special gives him invinsibility frames • Very powerful recovery (Up B) which also works as an amazing out of shield option • Good at edgeguarding thanks to F-air and B-air |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Light, and gets KO'ed early • Poor range • Low damage output on most moves Often struggles to approach |