Corrin | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 53/89 (92 units) |
Walk Speed | 27/89 (1.208) | 8/89 (1.420) |
Run Speed | 60/89 (1.595) | 5/89 (2.410) |
Dash Speed | 48/89 (1.892) | 1/89 (2.450) |
Air Speed | 52/89 (1.019) | 12/89 (1.220) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 9 Up Smash |
OoS 2 | Frame 10 Uair | Frame 10 Up B/Grab |
OoS 3 | Frame 11 Grab | Frame 11 Nair/Fair |
Fall Speed | 33/89 (1.650) | 7/89 (1.870) |
Fast Fall Speed | 34/89 (2.640) | 7/89 (2.992) |
Gravity | 42/89 (0.092) | 7/89 (0.137) |
Air Acceleration | 70/89 (0.050) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 51/89 (15.600) |
Full Jump | 39/89 (33.000) | 62/89 (30.800) |
Air Jump | 57/89 (31.000) | 46/89 (33.000) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |