Corrin | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 79/89 (79 units) |
Walk Speed | 27/89 (1.208) | 61/89 (0.945) |
Run Speed | 60/89 (1.595) | 56/89 (1.617) |
Dash Speed | 48/89 (1.892) | 85/89 (1.606) |
Air Speed | 52/89 (1.019) | 82/89 (0.861) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair | Frame 10 Nair/Fair |
OoS 2 | Frame 10 Uair | Frame 11 Uair |
OoS 3 | Frame 11 Grab | Frame 12 Up Smash |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 42/89 (0.092) | 85/89 (0.068) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 42/89 (16.190) |
Full Jump | 39/89 (33.000) | 36/89 (33.500) |
Air Jump | 57/89 (31.000) | 43/89 (33.500) |
Special | None | Tether |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |