Corrin | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 44/89 (95 units) |
Walk Speed | 27/89 (1.208) | 49/89 (1.097) |
Run Speed | 60/89 (1.595) | 48/89 (1.672) |
Dash Speed | 48/89 (1.892) | 50/89 (1.870) |
Air Speed | 52/89 (1.019) | 39/89 (1.092) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair | Frame 4 Up B |
OoS 2 | Frame 10 Uair | Frame 6 Nair |
OoS 3 | Frame 11 Grab | Frame 8 Fair/Item Throw(F) |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 42/89 (0.092) | 79/89 (0.072) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 35/89 (16.480) |
Full Jump | 39/89 (33.000) | 28/89 (34.100) |
Air Jump | 57/89 (31.000) | 34/89 (34.100) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |