Corrin | Palutena | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 59/89 (91 units) |
Walk Speed | 27/89 (1.208) | 17/89 (1.271) |
Run Speed | 60/89 (1.595) | 17/89 (2.077) |
Dash Speed | 48/89 (1.892) | 24/89 (2.035) |
Air Speed | 52/89 (1.019) | 58/89 (1.000) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 8 Nair |
OoS 2 | Frame 10 Uair | Frame 11 Bair/Grab |
OoS 3 | Frame 11 Grab | Frame 12 Fair |
Fall Speed | 33/89 (1.650) | 53/89 (1.550) |
Fast Fall Speed | 34/89 (2.640) | 51/89 (2.480) |
Gravity | 42/89 (0.092) | 15/89 (0.120) |
Air Acceleration | 70/89 (0.050) | 5/89 (0.115) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 22/89 (17.300) |
Full Jump | 39/89 (33.000) | 18/89 (35.900) |
Air Jump | 57/89 (31.000) | 25/89 (35.900) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Excellent air and ground mobility • Great range, thanks to her staff and specials (neutral B and side B) • Very powerful aerials (Nair in particular) • Enormous grab, with decently strong grab game • Hard to edge guard, thanks to her teleport recovery. • Reflector that doubles as a counter |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor OOS options • Sometimes struggles to take stocks, at least until higher percents • Lacks fast and safe ground options |