Corrin | Pikachu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 79/89 (79 units) |
Walk Speed | 27/89 (1.208) | 13/89 (1.302) |
Run Speed | 60/89 (1.595) | 20/89 (2.039) |
Dash Speed | 48/89 (1.892) | 29/89 (1.980) |
Air Speed | 52/89 (1.019) | 66/89 (0.957) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 7 Uair/Bair |
OoS 3 | Frame 11 Grab | Frame 10 Up Smash |
Fall Speed | 33/89 (1.650) | 53/89 (1.550) |
Fast Fall Speed | 34/89 (2.640) | 51/89 (2.480) |
Gravity | 42/89 (0.092) | 40/89 (0.095) |
Air Acceleration | 70/89 (0.050) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 26/89 (17.120) |
Full Jump | 39/89 (33.000) | 20/89 (35.500) |
Air Jump | 57/89 (31.000) | 27/89 (35.500) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very good recovery • Good projectile (Neutral B) • Possesses a plethora of combos • Small body makes it hard to hit • Very good movement speed • Great aerial game, and good at landing |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Lightweight and gets KO'ed early • Poor range on most attacks • Often struggles to KO • Individual moves deal somewhat low damage |