Corrin | Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 40/89 (96 units) |
Walk Speed | 27/89 (1.208) | 21/89 (1.259) |
Run Speed | 60/89 (1.595) | 33/89 (1.828) |
Dash Speed | 48/89 (1.892) | 18/89 (2.090) |
Air Speed | 52/89 (1.019) | 72/89 (0.935) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 6 Up Smash |
OoS 2 | Frame 10 Uair | Frame 7 Nair |
OoS 3 | Frame 11 Grab | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 62/89 (1.480) |
Fast Fall Speed | 34/89 (2.640) | 60/89 (2.368) |
Gravity | 42/89 (0.092) | 65/89 (0.081) |
Air Acceleration | 70/89 (0.050) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 45/89 (16.000) | 61/89 (14.960) |
Full Jump | 39/89 (33.000) | 56/89 (31.000) |
Air Jump | 57/89 (31.000) | 84/89 (23.701) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |