Corrin | Richter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 14/89 (107 units) |
Walk Speed | 27/89 (1.208) | 83/89 (0.760) |
Run Speed | 60/89 (1.595) | 73/89 (1.520) |
Dash Speed | 48/89 (1.892) | 77/89 (1.730) |
Air Speed | 52/89 (1.019) | 70/89 (0.940) |
Shield Grab (F) | 36/89 (Frame 11) | 70/89 (Frame 14) |
OoS 1 | Frame 9 Nair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 11 Nair |
OoS 3 | Frame 11 Grab | Frame 14 Grab |
Fall Speed | 33/89 (1.650) | 9/89 (1.850) |
Fast Fall Speed | 34/89 (2.640) | 9/89 (2.960) |
Gravity | 42/89 (0.092) | 57/89 (0.085) |
Air Acceleration | 70/89 (0.050) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 10/89 (18.000) |
Full Jump | 39/89 (33.000) | 68/89 (30.000) |
Air Jump | 57/89 (31.000) | 66/89 (29.000) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Excellent range on attacks • Can control neutral with his many projectiles • Several powerful moves for KOing • Great at ledge trapping, thanks to Holy Water • Good out of shield option in his Up B |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor mobility • Very bad recovery • Lackluster frame data • Struggles at close range |