Corrin | Ridley | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 14/89 (107 units) |
Walk Speed | 27/89 (1.208) | 48/89 (1.100) |
Run Speed | 60/89 (1.595) | 10/89 (2.200) |
Dash Speed | 48/89 (1.892) | 68/89 (1.800) |
Air Speed | 52/89 (1.019) | 43/89 (1.050) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair | Frame 11 Nair |
OoS 2 | Frame 10 Uair | Frame 12 Up Smash/Grab |
OoS 3 | Frame 11 Grab | Frame 13 Fair/Bair |
Fall Speed | 33/89 (1.650) | 19/89 (1.780) |
Fast Fall Speed | 34/89 (2.640) | 19/89 (2.848) |
Gravity | 42/89 (0.092) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 48/89 (0.070) |
Jumps | 2 | 3 |
Short Hop | 45/89 (16.000) | 69/89 (14.200) |
Full Jump | 39/89 (33.000) | 29/89 (34.000) |
Air Jump | 57/89 (31.000) | 82/89 (25.800) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Excellent range • Can jump 3 times • Very fast movement speed • Strong grab combos, and a command grab • Powerful smash attacks with large hitboxes |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor vertical recovery and easy to edgeguard • Extremely large hurtbox makes him a target for projectiles • Very easily comboed |