Corrin | R.O.B. | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 19/89 (106 units) |
Walk Speed | 27/89 (1.208) | 34/89 (1.178) |
Run Speed | 60/89 (1.595) | 43/89 (1.725) |
Dash Speed | 48/89 (1.892) | 28/89 (2.002) |
Air Speed | 52/89 (1.019) | 27/89 (1.134) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 10 Uair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 11 Grab | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 43/89 (2.560) |
Gravity | 42/89 (0.092) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 8/89 (18.380) |
Full Jump | 39/89 (33.000) | 9/89 (38.000) |
Air Jump | 57/89 (31.000) | 16/89 (38.000) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |