Corrin | Robin | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 44/89 (95 units) |
Walk Speed | 27/89 (1.208) | 63/89 (0.936) |
Run Speed | 60/89 (1.595) | 88/89 (1.265) |
Dash Speed | 48/89 (1.892) | 61/89 (1.815) |
Air Speed | 52/89 (1.019) | 43/89 (1.050) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 8 Up B |
OoS 2 | Frame 10 Uair | Frame 10 Nair/Item Throw(F) |
OoS 3 | Frame 11 Grab | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 58/89 (1.500) |
Fast Fall Speed | 34/89 (2.640) | 57/89 (2.400) |
Gravity | 42/89 (0.092) | 52/89 (0.089) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 43/89 (16.020) |
Full Jump | 39/89 (33.000) | 38/89 (33.210) |
Air Jump | 57/89 (31.000) | 45/89 (33.210) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Excellent range on their neutral special • Very powerful aerial attacks • Can KO confirm easily from their side B |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Limited recovery and easily edgeguarded • Rather low damage output • Weak grab game • Extremely poor mobility |