Corrin | Rosalina & Luma | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 74/89 (82 units) |
Walk Speed | 27/89 (1.208) | 39/89 (1.138) |
Run Speed | 60/89 (1.595) | 35/89 (1.795) |
Dash Speed | 48/89 (1.892) | 24/89 (2.035) |
Air Speed | 52/89 (1.019) | 43/89 (1.050) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 8 Up Smash |
OoS 2 | Frame 10 Uair | Frame 9 Uair (Luma) |
OoS 3 | Frame 11 Grab | Frame 10 Nair (Luma) |
Fall Speed | 33/89 (1.650) | 86/89 (1.200) |
Fast Fall Speed | 34/89 (2.640) | 86/89 (1.920) |
Gravity | 42/89 (0.092) | 88/89 (0.062) |
Air Acceleration | 70/89 (0.050) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 6/89 (19.370) |
Full Jump | 39/89 (33.000) | 6/89 (40.000) |
Air Jump | 57/89 (31.000) | 12/89 (40.000) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Luma gives her great range and allows for defensive play • Good distance on her recovery (Up Special) • Good at edgeguarding (with the help of Luma) • Powerful up aerial, which is good against opponents in disadvantage |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Tall body, which is easy to hit • Light weight and gets KO'ed early • Somewhat easily edgeguarded, due to predictable recovery with no hitbox • Very vulnerable without Luma • Floaty and struggles in disadvantage |