Corrin | Roy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 44/89 (95 units) |
Walk Speed | 27/89 (1.208) | 27/89 (1.208) |
Run Speed | 60/89 (1.595) | 14/89 (2.145) |
Dash Speed | 48/89 (1.892) | 12/89 (2.200) |
Air Speed | 52/89 (1.019) | 5/89 (1.302) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 8 Uair |
OoS 2 | Frame 10 Uair | Frame 9 Nair/Up B |
OoS 3 | Frame 11 Grab | Frame 11 Bair/Grab |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 42/89 (0.092) | 21/89 (0.114) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 78/89 (13.000) |
Full Jump | 39/89 (33.000) | 58/89 (30.970) |
Air Jump | 57/89 (31.000) | 75/89 (28.000) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very quick movement speed • Sweetspots on the hilt of sword attacks deal extra damage and knockback • Very high air speed • Good horizontal distance in his recovery |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Recovery is a bit predictable and easy to exploit • Somewhat poor range for a sword character • Gets comboed very easily |