Corrin | Sephiroth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 79/89 (79 units) |
Walk Speed | 27/89 (1.208) | 74/89 (0.900) |
Run Speed | 60/89 (1.595) | 31/89 (1.860) |
Dash Speed | 48/89 (1.892) | 42/89 (1.920) |
Air Speed | 52/89 (1.019) | 67/89 (0.950) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 12 Nair |
OoS 2 | Frame 10 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Grab | Frame 16 Fair/Jab |
Fall Speed | 33/89 (1.650) | 12/89 (1.840) |
Fast Fall Speed | 34/89 (2.640) | 12/89 (2.944) |
Gravity | 42/89 (0.092) | 27/89 (0.108) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 88/89 (10.000) |
Full Jump | 39/89 (33.000) | 64/89 (30.500) |
Air Jump | 57/89 (31.000) | 36/89 (34.000) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very powerful moves • Very high range on attacks • Very good air mobility • Very powerful projectile for edgeguarding |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Extremely light, and gets KO'ed early, making Winged Form hard to manage • Significant end lag on moves • Lack of moves with quick startup • Lack of safe moves • Mediocre recovery |