Corrin | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 37/89 (97 units) |
Walk Speed | 27/89 (1.208) | 35/89 (1.155) |
Run Speed | 60/89 (1.595) | 48/89 (1.672) |
Dash Speed | 48/89 (1.892) | 50/89 (1.870) |
Air Speed | 52/89 (1.019) | 32/89 (1.113) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 10 Up B |
OoS 2 | Frame 10 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Grab | Frame 16 Nair/Jab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 42/89 (0.092) | 34/89 (0.098) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 31/89 (16.800) |
Full Jump | 39/89 (33.000) | 36/89 (33.500) |
Air Jump | 57/89 (31.000) | 43/89 (33.500) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |