Corrin | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 19/89 (106 units) |
Walk Speed | 27/89 (1.208) | 77/89 (0.882) |
Run Speed | 60/89 (1.595) | 60/89 (1.595) |
Dash Speed | 48/89 (1.892) | 71/89 (1.760) |
Air Speed | 52/89 (1.019) | 61/89 (0.987) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair | Frame 6 Dair |
OoS 2 | Frame 10 Uair | Frame 10 Bair |
OoS 3 | Frame 11 Grab | Frame 11 Up Smash |
Fall Speed | 33/89 (1.650) | 26/89 (1.730) |
Fast Fall Speed | 34/89 (2.640) | 26/89 (2.768) |
Gravity | 42/89 (0.092) | 68/89 (0.080) |
Air Acceleration | 70/89 (0.050) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 73/89 (13.690) |
Full Jump | 39/89 (33.000) | 86/89 (21.620) |
Air Jump | 57/89 (31.000) | 35/89 (34.070) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |