Corrin | Steve | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 53/89 (92 units) |
Walk Speed | 27/89 (1.208) | 78/89 (0.850) |
Run Speed | 60/89 (1.595) | 80/89 (1.450) |
Dash Speed | 48/89 (1.892) | 88/89 (1.450) |
Air Speed | 52/89 (1.019) | 83/89 (0.860) |
Shield Grab (F) | 36/89 (Frame 11) | 81/89 (Frame 17) |
OoS 1 | Frame 9 Nair | Frame 7 Nair/Uair/SH Fair/SH Bair |
OoS 2 | Frame 10 Uair | Frame 8 Up Smash |
OoS 3 | Frame 11 Grab | Frame 11 Fair |
Fall Speed | 33/89 (1.650) | 67/89 (1.420) |
Fast Fall Speed | 34/89 (2.640) | 65/89 (2.272) |
Gravity | 42/89 (0.092) | 81/89 (0.070) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 88/89 (10.000) |
Full Jump | 39/89 (33.000) | 89/89 (16.500) |
Air Jump | 57/89 (31.000) | 86/89 (22.500) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Good combos for racking damage • Good at edgeguarding and ledgetrapping • Can mix up his landing by using blocks • Access to several powerful moves for Koing |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Very short jump • Poor recovery • Lack of range • Struggles against zoners and camping |