Corrin | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 10/89 (108 units) |
Walk Speed | 27/89 (1.208) | 78/89 (0.850) |
Run Speed | 60/89 (1.595) | 44/89 (1.720) |
Dash Speed | 48/89 (1.892) | 82/89 (1.650) |
Air Speed | 52/89 (1.019) | 67/89 (0.950) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 7 Nair |
OoS 2 | Frame 10 Uair | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 11 Grab | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 33/89 (1.650) | 62/89 (1.480) |
Fast Fall Speed | 34/89 (2.640) | 60/89 (2.368) |
Gravity | 42/89 (0.092) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 57/89 (15.200) |
Full Jump | 39/89 (33.000) | 78/89 (27.000) |
Air Jump | 57/89 (31.000) | 66/89 (29.000) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |