Corrin | Villager | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 53/89 (92 units) |
Walk Speed | 27/89 (1.208) | 50/89 (1.092) |
Run Speed | 60/89 (1.595) | 83/89 (1.397) |
Dash Speed | 48/89 (1.892) | 61/89 (1.815) |
Air Speed | 52/89 (1.019) | 61/89 (0.987) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Nair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 11 Grab | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 33/89 (1.650) | 77/89 (1.320) |
Fast Fall Speed | 34/89 (2.640) | 77/89 (2.112) |
Gravity | 42/89 (0.092) | 71/89 (0.078) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 49/89 (15.690) |
Full Jump | 39/89 (33.000) | 45/89 (32.500) |
Air Jump | 57/89 (31.000) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |