Corrin | Wario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 14/89 (107 units) |
Walk Speed | 27/89 (1.208) | 76/89 (0.889) |
Run Speed | 60/89 (1.595) | 52/89 (1.650) |
Dash Speed | 48/89 (1.892) | 56/89 (1.837) |
Air Speed | 52/89 (1.019) | 9/89 (1.271) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 7 Nair |
OoS 3 | Frame 11 Grab | Frame 8 Fair |
Fall Speed | 33/89 (1.650) | 42/89 (1.610) |
Fast Fall Speed | 34/89 (2.640) | 42/89 (2.576) |
Gravity | 42/89 (0.092) | 30/89 (0.107) |
Air Acceleration | 70/89 (0.050) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 63/89 (14.700) |
Full Jump | 39/89 (33.000) | 64/89 (30.500) |
Air Jump | 57/89 (31.000) | 61/89 (30.500) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Being a heavyweight allows him to survive until high percents • Extremely powerful down special, which can take stocks at very low percents and be comboed into • Powerful aerial attacks • Good at edgeguarding opponents (Nair, etc) • Access to many powerful combos |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Being a heavyweight also means he gets comboed easily • Rather slow movement speed • Poor range, and struggles against characters who can zone him out • Lacks a projectile |