Corrin | Wii Fit Trainer | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 40/89 (96 units) |
Walk Speed | 27/89 (1.208) | 25/89 (1.224) |
Run Speed | 60/89 (1.595) | 30/89 (1.866) |
Dash Speed | 48/89 (1.892) | 27/89 (2.024) |
Air Speed | 52/89 (1.019) | 52/89 (1.019) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Bair |
OoS 3 | Frame 11 Grab | Frame 9 Uair |
Fall Speed | 33/89 (1.650) | 80/89 (1.300) |
Fast Fall Speed | 34/89 (2.640) | 80/89 (2.080) |
Gravity | 42/89 (0.092) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 25/89 (17.180) |
Full Jump | 39/89 (33.000) | 19/89 (35.600) |
Air Jump | 57/89 (31.000) | 26/89 (35.600) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Powerful projectules (B and Side B) • Can self-buff with Down Special • Slim body type, hard to hit • Good grab game • Good recovery power |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Struggles to KO without Deep Breathing • Rather low damage output overall • Easy to edgeguard • Deep Breathing's duration is rather short (~10 Seconds) |