Corrin | Yoshi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 22/89 (104 units) |
Walk Speed | 27/89 (1.208) | 27/89 (1.208) |
Run Speed | 60/89 (1.595) | 19/89 (2.046) |
Dash Speed | 48/89 (1.892) | 29/89 (1.980) |
Air Speed | 52/89 (1.019) | 2/89 (1.344) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Nair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Grab | Frame 11 Up Smash |
Fall Speed | 33/89 (1.650) | 83/89 (1.290) |
Fast Fall Speed | 34/89 (2.640) | 83/89 (2.064) |
Gravity | 42/89 (0.092) | 68/89 (0.080) |
Air Acceleration | 70/89 (0.050) | 14/89 (0.098) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 67/89 (14.430) |
Full Jump | 39/89 (33.000) | 17/89 (36.090) |
Air Jump | 57/89 (31.000) | 2/89 (51.560) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Great mobilitiy (particularly in the air) • Very powerful F-air, which is easy to hit • Moves are easy to combo into each other • Useful projectile in Egg Throw (↑+B) • Very high double jump, which has super armor • Immune to shield pokes thanks to his unique egg shield |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Grab animation is very slow • Recovery has very poor vertical distance • Slow fall speed makes him prone to juggling • Struggles to approach opponents with superior range |