Corrin | Young Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 66/89 (88 units) |
Walk Speed | 27/89 (1.208) | 18/89 (1.260) |
Run Speed | 60/89 (1.595) | 41/89 (1.749) |
Dash Speed | 48/89 (1.892) | 18/89 (2.090) |
Air Speed | 52/89 (1.019) | 64/89 (0.966) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair | Frame 7 Nair |
OoS 2 | Frame 10 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Grab | Frame 9 Up B/Bomb Throw/Bair |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 42/89 (0.092) | 38/89 (0.096) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 39/89 (16.260) |
Full Jump | 39/89 (33.000) | 33/89 (33.660) |
Air Jump | 57/89 (31.000) | 40/89 (33.660) |
Special | None | Wall Jump, Tether |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Excellent at zoning (→+B, ↓+B, B) • Fast movement • Can sometimes get out of combos or dodge attacks thanks to his small size • Very little lag to many of his attacks |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Struggles against swordies and characters who can outrange him • Mediocre grab game (slow start-up and limited follow-ups) • Mediocre recovery (can be gimped or edge guarded) • Doesn't take stocks until very high percents |