Daisy | Bayonetta | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 76/89 (81 units) |
Walk Speed | 64/89 (0.924) | 61/89 (0.945) |
Run Speed | 60/89 (1.595) | 37/89 (1.760) |
Dash Speed | 57/89 (1.826) | 37/89 (1.936) |
Air Speed | 48/89 (1.029) | 52/89 (1.019) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Nair | Frame 10 Fair/Side B (Air) |
OoS 3 | Frame 9 Bair | Frame 11 Grab |
Fall Speed | 87/89 (1.190) | 20/89 (1.770) |
Fast Fall Speed | 87/89 (1.904) | 20/89 (2.832) |
Gravity | 81/89 (0.070) | 15/89 (0.120) |
Air Acceleration | 2/89 (0.120) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 2/89 (21.350) |
Full Jump | 66/89 (30.030) | 7/89 (39.000) |
Air Jump | 62/89 (30.030) | 9/89 (42.000) |
Special | None | Wall Jump, Wall Cling |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land |