Daisy | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 10/89 (108 units) |
Walk Speed | 64/89 (0.924) | 64/89 (0.924) |
Run Speed | 60/89 (1.595) | 67/89 (1.566) |
Dash Speed | 57/89 (1.826) | 71/89 (1.760) |
Air Speed | 48/89 (1.029) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 74/89 (Frame 15) |
OoS 1 | Frame 7 Up B | Frame 7 Up Smash |
OoS 2 | Frame 8 Nair | Frame 8 Item Throw(F) |
OoS 3 | Frame 9 Bair | Frame 9 Uair |
Fall Speed | 87/89 (1.190) | 33/89 (1.650) |
Fast Fall Speed | 87/89 (1.904) | 34/89 (2.640) |
Gravity | 81/89 (0.070) | 42/89 (0.092) |
Air Acceleration | 2/89 (0.120) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 34/89 (16.590) |
Full Jump | 66/89 (30.030) | 27/89 (34.400) |
Air Jump | 62/89 (30.030) | 33/89 (34.400) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |