Daisy | Donkey Kong | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 3/89 (127 units) |
Walk Speed | 64/89 (0.924) | 10/89 (1.365) |
Run Speed | 60/89 (1.595) | 29/89 (1.873) |
Dash Speed | 57/89 (1.826) | 18/89 (2.090) |
Air Speed | 48/89 (1.029) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 7 Up B (Air) |
OoS 2 | Frame 8 Nair | Frame 9 Uair |
OoS 3 | Frame 9 Bair | Frame 10 Bair |
Fall Speed | 87/89 (1.190) | 39/89 (1.630) |
Fast Fall Speed | 87/89 (1.904) | 40/89 (2.608) |
Gravity | 81/89 (0.070) | 57/89 (0.085) |
Air Acceleration | 2/89 (0.120) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 22/89 (17.300) |
Full Jump | 66/89 (30.030) | 29/89 (34.000) |
Air Jump | 62/89 (30.030) | 27/89 (35.500) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options |