Daisy | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 48/89 (94 units) |
Walk Speed | 64/89 (0.924) | 40/89 (1.134) |
Run Speed | 60/89 (1.595) | 25/89 (1.925) |
Dash Speed | 57/89 (1.826) | 17/89 (2.118) |
Air Speed | 48/89 (1.029) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 9 Nair/Up Smash |
OoS 2 | Frame 8 Nair | Frame 10 Bair |
OoS 3 | Frame 9 Bair | Frame 12 Up B/Grab |
Fall Speed | 87/89 (1.190) | 48/89 (1.580) |
Fast Fall Speed | 87/89 (1.904) | 45/89 (2.528) |
Gravity | 81/89 (0.070) | 54/89 (0.087) |
Air Acceleration | 2/89 (0.120) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 16/89 (17.540) |
Full Jump | 66/89 (30.030) | 39/89 (33.000) |
Air Jump | 62/89 (30.030) | 22/89 (36.330) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |