Daisy | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 52/89 (93 units) |
Walk Speed | 64/89 (0.924) | 43/89 (1.120) |
Run Speed | 60/89 (1.595) | 18/89 (2.060) |
Dash Speed | 57/89 (1.826) | 45/89 (1.900) |
Air Speed | 48/89 (1.029) | 37/89 (1.100) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 8 Uair |
OoS 2 | Frame 8 Nair | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 9 Bair | Frame 15 Nair |
Fall Speed | 87/89 (1.190) | 39/89 (1.630) |
Fast Fall Speed | 87/89 (1.904) | 4/89 (3.097) |
Gravity | 81/89 (0.070) | 11/89 (0.127) |
Air Acceleration | 2/89 (0.120) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 69/89 (14.200) |
Full Jump | 66/89 (30.030) | 45/89 (32.500) |
Air Jump | 62/89 (30.030) | 36/89 (34.000) |
Special | None | Tether, Wall Jump |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |