Daisy | Kazuya | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 8/89 (113 units) |
Walk Speed | 64/89 (0.924) | 88/89 (0.660) |
Run Speed | 60/89 (1.595) | 68/89 (1.550) |
Dash Speed | 57/89 (1.826) | 86/89 (1.580) |
Air Speed | 48/89 (1.029) | 79/89 (0.890) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 11 Uair/Grab |
OoS 2 | Frame 8 Nair | Frame 12 Up Smash/Up B |
OoS 3 | Frame 9 Bair | Frame 15 Nair/Fair |
Fall Speed | 87/89 (1.190) | 27/89 (1.700) |
Fast Fall Speed | 87/89 (1.904) | 28/89 (2.720) |
Gravity | 81/89 (0.070) | 27/89 (0.108) |
Air Acceleration | 2/89 (0.120) | 89/89 (0.000) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 85/89 (12.000) |
Full Jump | 66/89 (30.030) | 88/89 (18.000) |
Air Jump | 62/89 (30.030) | 4/89 (49.000) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Very powerful moves • Plenty of KO moves • Has super armor on some moves • Has invincibility for a number of attacks • Heavy weight class |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Low first jump • Poor range • Difficult to make use of due to command inputs • Slow startup on most moves |