Daisy | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 27/89 (103 units) |
Walk Speed | 64/89 (0.924) | 80/89 (0.825) |
Run Speed | 60/89 (1.595) | 37/89 (1.760) |
Dash Speed | 57/89 (1.826) | 37/89 (1.936) |
Air Speed | 48/89 (1.029) | 30/89 (1.120) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Nair | Frame 8 Uair |
OoS 3 | Frame 9 Bair | Frame 9 Nair/Up Smash |
Fall Speed | 87/89 (1.190) | 43/89 (1.600) |
Fast Fall Speed | 87/89 (1.904) | 66/89 (2.240) |
Gravity | 81/89 (0.070) | 15/89 (0.120) |
Air Acceleration | 2/89 (0.120) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 59/89 (15.000) |
Full Jump | 66/89 (30.030) | 81/89 (26.000) |
Air Jump | 62/89 (30.030) | 64/89 (29.500) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |