Daisy | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 3/89 (127 units) |
Walk Speed | 64/89 (0.924) | 54/89 (1.029) |
Run Speed | 60/89 (1.595) | 76/89 (1.496) |
Dash Speed | 57/89 (1.826) | 61/89 (1.815) |
Air Speed | 48/89 (1.029) | 89/89 (0.735) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 10 Nair |
OoS 2 | Frame 8 Nair | Frame 12 Grab |
OoS 3 | Frame 9 Bair | Frame 13 Uair |
Fall Speed | 87/89 (1.190) | 2/89 (1.950) |
Fast Fall Speed | 87/89 (1.904) | 2/89 (3.120) |
Gravity | 81/89 (0.070) | 37/89 (0.097) |
Air Acceleration | 2/89 (0.120) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 65/89 (14.500) | 43/89 (16.020) |
Full Jump | 66/89 (30.030) | 43/89 (32.850) |
Air Jump | 62/89 (30.030) | 72/89 (28.503) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |