Daisy | King K. Rool | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 2/89 (133 units) |
Walk Speed | 64/89 (0.924) | 72/89 (0.903) |
Run Speed | 60/89 (1.595) | 77/89 (1.485) |
Dash Speed | 57/89 (1.826) | 37/89 (1.936) |
Air Speed | 48/89 (1.029) | 69/89 (0.945) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 6 Up Smash |
OoS 2 | Frame 8 Nair | Frame 10 Nair/Uair |
OoS 3 | Frame 9 Bair | Frame 11 Up B |
Fall Speed | 87/89 (1.190) | 27/89 (1.700) |
Fast Fall Speed | 87/89 (1.904) | 28/89 (2.720) |
Gravity | 81/89 (0.070) | 33/89 (0.105) |
Air Acceleration | 2/89 (0.120) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 74/89 (13.500) |
Full Jump | 66/89 (30.030) | 39/89 (33.000) |
Air Jump | 62/89 (30.030) | 49/89 (32.610) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Several of his moves give him super armor • Has 2 projectiles great for zoning • Great recovery power for a heavyweight • Several powerful KO moves |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Big body makes him an easy target for projectiles and combos • Recovery can be beaten if attacked from anywhere but the top • Poor frame data and laggy moves |