Daisy | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 33/89 (98 units) |
Walk Speed | 64/89 (0.924) | 35/89 (1.155) |
Run Speed | 60/89 (1.595) | 37/89 (1.760) |
Dash Speed | 57/89 (1.826) | 37/89 (1.936) |
Air Speed | 48/89 (1.029) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 3 Up B |
OoS 2 | Frame 8 Nair | Frame 6 Nair |
OoS 3 | Frame 9 Bair | Frame 7 Uair |
Fall Speed | 87/89 (1.190) | 58/89 (1.500) |
Fast Fall Speed | 87/89 (1.904) | 57/89 (2.400) |
Gravity | 81/89 (0.070) | 54/89 (0.087) |
Air Acceleration | 2/89 (0.120) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 16/89 (17.540) |
Full Jump | 66/89 (30.030) | 16/89 (36.330) |
Air Jump | 62/89 (30.030) | 22/89 (36.330) |
Special | None | Wall Jump |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |