Daisy | Marth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 61/89 (90 units) |
Walk Speed | 64/89 (0.924) | 1/89 (1.575) |
Run Speed | 60/89 (1.595) | 23/89 (1.964) |
Dash Speed | 57/89 (1.826) | 6/89 (2.255) |
Air Speed | 48/89 (1.029) | 41/89 (1.071) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 5 Up B |
OoS 2 | Frame 8 Nair | Frame 9 Nair/Fair |
OoS 3 | Frame 9 Bair | Frame 10 Grab |
Fall Speed | 87/89 (1.190) | 48/89 (1.580) |
Fast Fall Speed | 87/89 (1.904) | 45/89 (2.528) |
Gravity | 81/89 (0.070) | 75/89 (0.075) |
Air Acceleration | 2/89 (0.120) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 39/89 (16.260) |
Full Jump | 66/89 (30.030) | 33/89 (33.660) |
Air Jump | 62/89 (30.030) | 40/89 (33.660) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Excellent range on all attacks, allowing him to keep his distance from opponents • Very high damage and knockback on his sword's tipper hits • Very good at edgeguarding (Counter, Forward Aerial, Back Aerial) • One of the fastest Out of Shield Options in the game with Up B |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Struggles to kill if not properly spaced • Poor air mobility, so he struggles to land • Properly spacing all attacks is difficult and can feel unrewarding |