Daisy | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 29/89 (102 units) |
Walk Speed | 64/89 (0.924) | 42/89 (1.132) |
Run Speed | 60/89 (1.595) | 58/89 (1.602) |
Dash Speed | 57/89 (1.826) | 35/89 (1.958) |
Air Speed | 48/89 (1.029) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 7 Bair |
OoS 2 | Frame 8 Nair | Frame 8 Up Smash |
OoS 3 | Frame 9 Bair | Frame 10 Nair/Grab |
Fall Speed | 87/89 (1.190) | 13/89 (1.800) |
Fast Fall Speed | 87/89 (1.904) | 13/89 (2.880) |
Gravity | 81/89 (0.070) | 30/89 (0.107) |
Air Acceleration | 2/89 (0.120) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 86/89 (11.490) |
Full Jump | 66/89 (30.030) | 44/89 (32.800) |
Air Jump | 62/89 (30.030) | 47/89 (32.800) |
Special | None | Wall Jump |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |