Daisy | Mii Gunner | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 22/89 (104 units) |
Walk Speed | 64/89 (0.924) | 56/89 (1.000) |
Run Speed | 60/89 (1.595) | 85/89 (1.370) |
Dash Speed | 57/89 (1.826) | 84/89 (1.630) |
Air Speed | 48/89 (1.029) | 74/89 (0.930) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Up B (#2)/Down B (#1/Air) |
OoS 2 | Frame 8 Nair | Frame 10 Down B (#3/Air)/Grab |
OoS 3 | Frame 9 Bair | Frame 11 Up Smash |
Fall Speed | 87/89 (1.190) | 65/89 (1.450) |
Fast Fall Speed | 87/89 (1.904) | 63/89 (2.320) |
Gravity | 81/89 (0.070) | 34/89 (0.098) |
Air Acceleration | 2/89 (0.120) | 68/89 (0.053) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 64/89 (14.600) |
Full Jump | 66/89 (30.030) | 60/89 (30.900) |
Air Jump | 62/89 (30.030) | 54/89 (32.300) |
Special | None | Wall Jump |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Long range on moves • Possesses many powerful projectiles for zoning • Player can freely choose specials |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Mediocre recovery options • Poor frame data, struggles up close • Easily comboed |