Daisy | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 53/89 (92 units) |
Walk Speed | 64/89 (0.924) | 8/89 (1.420) |
Run Speed | 60/89 (1.595) | 5/89 (2.410) |
Dash Speed | 57/89 (1.826) | 1/89 (2.450) |
Air Speed | 48/89 (1.029) | 12/89 (1.220) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 9 Up Smash |
OoS 2 | Frame 8 Nair | Frame 10 Up B/Grab |
OoS 3 | Frame 9 Bair | Frame 11 Nair/Fair |
Fall Speed | 87/89 (1.190) | 7/89 (1.870) |
Fast Fall Speed | 87/89 (1.904) | 7/89 (2.992) |
Gravity | 81/89 (0.070) | 7/89 (0.137) |
Air Acceleration | 2/89 (0.120) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 51/89 (15.600) |
Full Jump | 66/89 (30.030) | 62/89 (30.800) |
Air Jump | 62/89 (30.030) | 46/89 (33.000) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |