Daisy | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 79/89 (79 units) |
Walk Speed | 64/89 (0.924) | 61/89 (0.945) |
Run Speed | 60/89 (1.595) | 56/89 (1.617) |
Dash Speed | 57/89 (1.826) | 85/89 (1.606) |
Air Speed | 48/89 (1.029) | 82/89 (0.861) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 7 Up B | Frame 10 Nair/Fair |
OoS 2 | Frame 8 Nair | Frame 11 Uair |
OoS 3 | Frame 9 Bair | Frame 12 Up Smash |
Fall Speed | 87/89 (1.190) | 71/89 (1.350) |
Fast Fall Speed | 87/89 (1.904) | 71/89 (2.160) |
Gravity | 81/89 (0.070) | 85/89 (0.068) |
Air Acceleration | 2/89 (0.120) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 42/89 (16.190) |
Full Jump | 66/89 (30.030) | 36/89 (33.500) |
Air Jump | 62/89 (30.030) | 43/89 (33.500) |
Special | None | Tether |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |