Daisy | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 89/89 (62 units) |
Walk Speed | 64/89 (0.924) | 13/89 (1.302) |
Run Speed | 60/89 (1.595) | 28/89 (1.892) |
Dash Speed | 57/89 (1.826) | 29/89 (1.980) |
Air Speed | 48/89 (1.029) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Nair | Frame 7 Uair |
OoS 3 | Frame 9 Bair | Frame 8 Bair |
Fall Speed | 87/89 (1.190) | 6/89 (1.900) |
Fast Fall Speed | 87/89 (1.904) | 50/89 (2.500) |
Gravity | 81/89 (0.070) | 5/89 (0.140) |
Air Acceleration | 2/89 (0.120) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 20/89 (17.430) |
Full Jump | 66/89 (30.030) | 15/89 (36.750) |
Air Jump | 62/89 (30.030) | 24/89 (36.020) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |