Daisy | Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 40/89 (96 units) |
Walk Speed | 64/89 (0.924) | 21/89 (1.259) |
Run Speed | 60/89 (1.595) | 33/89 (1.828) |
Dash Speed | 57/89 (1.826) | 18/89 (2.090) |
Air Speed | 48/89 (1.029) | 72/89 (0.935) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Up Smash |
OoS 2 | Frame 8 Nair | Frame 7 Nair |
OoS 3 | Frame 9 Bair | Frame 10 Grab |
Fall Speed | 87/89 (1.190) | 62/89 (1.480) |
Fast Fall Speed | 87/89 (1.904) | 60/89 (2.368) |
Gravity | 81/89 (0.070) | 65/89 (0.081) |
Air Acceleration | 2/89 (0.120) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 65/89 (14.500) | 61/89 (14.960) |
Full Jump | 66/89 (30.030) | 56/89 (31.000) |
Air Jump | 62/89 (30.030) | 84/89 (23.701) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |