Daisy | Ridley | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 14/89 (107 units) |
Walk Speed | 64/89 (0.924) | 48/89 (1.100) |
Run Speed | 60/89 (1.595) | 10/89 (2.200) |
Dash Speed | 57/89 (1.826) | 68/89 (1.800) |
Air Speed | 48/89 (1.029) | 43/89 (1.050) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 11 Nair |
OoS 2 | Frame 8 Nair | Frame 12 Up Smash/Grab |
OoS 3 | Frame 9 Bair | Frame 13 Fair/Bair |
Fall Speed | 87/89 (1.190) | 19/89 (1.780) |
Fast Fall Speed | 87/89 (1.904) | 19/89 (2.848) |
Gravity | 81/89 (0.070) | 45/89 (0.090) |
Air Acceleration | 2/89 (0.120) | 48/89 (0.070) |
Jumps | 2 | 3 |
Short Hop | 65/89 (14.500) | 69/89 (14.200) |
Full Jump | 66/89 (30.030) | 29/89 (34.000) |
Air Jump | 62/89 (30.030) | 82/89 (25.800) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Excellent range • Can jump 3 times • Very fast movement speed • Strong grab combos, and a command grab • Powerful smash attacks with large hitboxes |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Poor vertical recovery and easy to edgeguard • Extremely large hurtbox makes him a target for projectiles • Very easily comboed |