Daisy | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 19/89 (106 units) |
Walk Speed | 64/89 (0.924) | 34/89 (1.178) |
Run Speed | 60/89 (1.595) | 43/89 (1.725) |
Dash Speed | 57/89 (1.826) | 28/89 (2.002) |
Air Speed | 48/89 (1.029) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 8 Nair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 9 Bair | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 87/89 (1.190) | 43/89 (1.600) |
Fast Fall Speed | 87/89 (1.904) | 43/89 (2.560) |
Gravity | 81/89 (0.070) | 45/89 (0.090) |
Air Acceleration | 2/89 (0.120) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 8/89 (18.380) |
Full Jump | 66/89 (30.030) | 9/89 (38.000) |
Air Jump | 62/89 (30.030) | 16/89 (38.000) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |