Daisy | Samus | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 10/89 (108 units) |
Walk Speed | 64/89 (0.924) | 44/89 (1.115) |
Run Speed | 60/89 (1.595) | 50/89 (1.654) |
Dash Speed | 57/89 (1.826) | 50/89 (1.870) |
Air Speed | 48/89 (1.029) | 34/89 (1.103) |
Shield Grab (F) | 1/89 (Frame 10) | 87/89 (Frame 19) |
OoS 1 | Frame 7 Up B | Frame 4 Up B |
OoS 2 | Frame 8 Nair | Frame 8 Uair |
OoS 3 | Frame 9 Bair | Frame 11 Nair/Up Smash |
Fall Speed | 87/89 (1.190) | 75/89 (1.330) |
Fast Fall Speed | 87/89 (1.904) | 75/89 (2.128) |
Gravity | 81/89 (0.070) | 75/89 (0.075) |
Air Acceleration | 2/89 (0.120) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 10/89 (18.000) |
Full Jump | 66/89 (30.030) | 13/89 (37.000) |
Air Jump | 62/89 (30.030) | 19/89 (37.000) |
Special | None | Wall Jump, Tether |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Access to several powerful projectiles that allow her to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for her to mix up her recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo |