Daisy | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 19/89 (106 units) |
Walk Speed | 64/89 (0.924) | 77/89 (0.882) |
Run Speed | 60/89 (1.595) | 60/89 (1.595) |
Dash Speed | 57/89 (1.826) | 71/89 (1.760) |
Air Speed | 48/89 (1.029) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 6 Dair |
OoS 2 | Frame 8 Nair | Frame 10 Bair |
OoS 3 | Frame 9 Bair | Frame 11 Up Smash |
Fall Speed | 87/89 (1.190) | 26/89 (1.730) |
Fast Fall Speed | 87/89 (1.904) | 26/89 (2.768) |
Gravity | 81/89 (0.070) | 68/89 (0.080) |
Air Acceleration | 2/89 (0.120) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 73/89 (13.690) |
Full Jump | 66/89 (30.030) | 86/89 (21.620) |
Air Jump | 62/89 (30.030) | 35/89 (34.070) |
Special | None | Crouch Walk |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |